Skip to content
‹ Back to IndustriesProfessional AV

Top Brands Are Marketing Over the Metaverse. Should Your Company Do the Same?

Since Meta’s 2021 launch, the business world has felt a more acute buzz for the inherent potential surrounding the metaverse. Billed as the future of the internet, this nascent but growing web of digital 3D worlds gives people and companies the ability to interact in more holistic ways. Big names like Gucci and Lego…

This story was produced through MarketScale. See how Professional AV teams put it to work with Customer Stories & Case Studies.

Share

Free workspace

Turn your Professional AV expertise into content.

Record interviews, organize footage, and write with AI on a free trial of the MarketScale platform for qualifying companies. No demo required, no credit card.

Try it Free

Since Meta’s 2021 launch, the business world has felt a more acute buzz for the inherent potential surrounding the metaverse. Billed as the future of the internet, this nascent but growing web of digital 3D worlds gives people and companies the ability to interact in more holistic ways. Big names like Gucci and Lego have jumped right in, embracing the potential for marketing and brand awareness wins in the metaverse. For companies of all sizes, not just luxury retail or leading toy brands, how should they start strategizing for and deploying marketing over the metaverse? How are other leading brands taking on this marketing challenge?

Here’s why the Metaverse is being called the future of marketing: By 2024, it will be an $800 billion market. Most major industries are grappling with the role of the metaverse in their larger ecosystem of sales channels, customer acquisition, and customer experience. For game developers, marketing over the metaverse is an easy pitch. Epic Games, the parent company for Fortnite, raised $2 billion to fund its expansion plans for the metaverse to build a kid-friendly metaverse ecosystem.

Even companies like Coca-Cola and Selfridges are setting up virtual shop in the metaverse, offering virtual soda and virtual department stores. A virtual Gucci bag, for instance, sold for over $4,000 on Roblox! High-end fashion retailers Ralph Lauren and Balenciaga have even collaborated with Fortnite to bring digital fashion to gamers. The message is clear: Brands want to create immersive worlds to attract millennials and Get Z, or at the very least create an association between the metaverse and their brand.

With the metaverse still finding its footing as an industry and ecosystem, how should companies weigh the ROI and brand value of marketing over the metaverse? Jason Yim, founder of XR development and strategy studio TriggerXR, gave his views on the matter.

Jason’s Thoughts:

“So first off, I would say that it’s no surprise that brands are jumping into the metaverse. Right now, it’s a very greenfield moment. It’s a relatively untapped space, so there’s a lot of room for brands to come in and make a lot of noise for consumers. It’s not overly crowded versus let’s say a year or two years from now when many many brands are in that space, it’ll be a lot harder to break through the noise. You can be press-worthy and innovative quite easily at this moment.

Secondly, the real platforms out there, the things like Roblox and Fortnite, and they have big audiences, so success is actually mathematically possible from a campaign perspective. So you’re getting big general engagement numbers, so 12.3 million visitors for Walmart Land, I think Nike launched with eight or 10 million. So that’s all possible. And then even down to specific measurements that are related to retail, like American Eagle has been talking about the fact that they got 30 million try-ons from their Roblox experience. That doesn’t directly convert to or map over to sales yet, but at least the product is getting out there to the consumer in that form.

What’s upcoming? I think it’s definitely going to change how retail engages digitally with its consumer…. We call it a metaverse flywheel, this combination of real-world metaverse with immersive metaverse together. So you start with augmented reality in-store, let’s say web AR, that launches off of existing media and collateral. So it’s fully contextual, it’s immediate gratification, and then that links into a much deeper immersive experience that can be play now or play later for many, many minutes longer. That generates rewards, that sends you back to the retail location. So that’s why we call that the metaverse flywheel, and we think that it is going to be the de facto standard moving forward.

The other piece that’s going to happen in the near future is conversion. Right now…it started off as a gaming world, so a lot of those connective pieces and APIs and links to actual shopping and shopping carts have not been established yet. Right now the linkage is quite clunky, but all the platforms are very aware of the potential of this and will be improving that over time. We’re very excited about the future.”

Article written by Aarushi Maheshwari.

Your experts belong here

Every story in MarketScale Professional AV starts with a company putting its integrators, design engineers, and product specialists on the record. Buyers are already reading this topic. The only question is whose experts they find.

When a spec writer or facilities lead searches this category, your integrators are what they find instead of a competitor.

Book DemoSee how it works15 minutes, straight to a calendar.
B2B Weekly

The week in Professional AV, and sixteen other industries, every Monday.

Ten stories, one-line takes, five minutes. Free.

Professional AV: are you visible to AI?

Before they reach out, Professional AV buyers ask AI engines which vendors to trust. Explore how your experts, customers, and partners can become useful content for buyers and AI search.

Free Trial

You just read one Professional AV expert. Your company is full of them.

This article was produced through MarketScale. The same platform turns your integrators, design engineers, and product specialists into the articles, video, and social content Professional AV buyers are searching for. Start a free trial and see it with your own people. For qualifying companies, no credit card, no demo required.

NPS +73 · 1,000+ creators · 38+ countries

What your free trial includes

Hands-on access to the MarketScale platform
Media requests to your crowd, remote recording, AI writing tools
No demo required. No credit card.
For qualifying companies. Company confirmation required.

More Professional AV Insights

Vindral shares an Emmy honour for frame-accurate browser monitoring

Vindral shares an Emmy honour for frame-accurate browser monitoring

Vindral shares an Emmy honour in a category described as web-based, frame-accurate, remote and distributed. Vindral shares the category with NBCUniversal, Disney, Amazon, CBS Sports, Grass Valley, Game Creek and SipRadius. The award recognises tools that keep production teams in separate locations frame-accurate in a browser, without specialised hardware.

  • 01The Emmy-recognised technical bar is that everyone on a distributed production sees the exact same frame at the exact same moment in an ordinary browser, with no specialised hardware.
  • 02Eight organizations share the award, and the release says the work being honored dates to the pandemic. The announcement doesn’t rank the honourees or include latency figures a buyer could benchmark.

Sep 28, 2026

Certified Teams Rooms kit from Nureva and AudioCodes needs no ceiling mics

Certified Teams Rooms kit from Nureva and AudioCodes needs no ceiling mics

Nureva and AudioCodes earned Microsoft Teams Rooms certification for an Android setup for medium rooms: Nureva’s HDL310 plus three AudioCodes devices. The design avoids tabletop or ceiling mics and skips complex DSP and custom programming. It helps IT teams standardize repeatable rooms, while certification tests device performance (not feature claims).

  • 01A medium Teams Room on Android can be built from four jointly certified devices (Nureva HDL310, AudioCodes RXVCam70, RXV200-ES and RX-PAD-ES) without tabletop or ceiling microphones.

Sep 28, 2026

Cornea's Class AI puts 100+ teaching tools on its interactive panel

Cornea's Class AI puts 100+ teaching tools on its interactive panel

Cornea's Class AI software adds more than 100 teaching tools. Cornea, an OEM on the GeM portal, presents its products under the theme "One Brand for Every Display Need," which could appeal to schools and government buyers who want one supplier.

  • 01Cornea positions itself as a single source for hardware, software and AI-enabled AV infrastructure, with consolidation pitched as valuable for institutions fitting out rooms in batches.
  • 02For buyers already standardized on a conferencing or audio brand, how well a new panel fits the installed gear matters more than a single-brand classroom stack.
  • 03Signal to watch: whether the AIO PC, the Orator lectern and the new panel appear as orderable GeM listings, and at what price.

Sep 27, 2026

Explore More Professional AV Insights

Read more expert perspectives from across Professional AV.

Browse Professional AV Hub

For B2B teams

Your experts could be publishing here

Stories like this one run on content MarketScale captures from real practitioners. See how your team's expertise becomes coverage in Professional AV and beyond.

Book a Demo

Or call us. No forms required. We pick up. 214-945-2512