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The NFL Is Counting on Augmented Reality To Keep Stadiums Full

Today’s sports fans want to do more than just sit in their seats for three hours during a game. Younger fans in particular, including at college events, have decided to forego the stadium experience in favor of watching on TV at home, where cell phone coverage is typically stronger. Smart venues are starting to address…

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The NFL Is Counting on Augmented Reality To Keep Stadiums Full

Today’s sports fans want to do more than just sit in their seats for three hours during a game. Younger fans in particular, including at college events, have decided to forego the stadium experience in favor of watching on TV at home, where cell phone coverage is typically stronger.

Smart venues are starting to address this issue by making the experience at the stadium more interactive—and that includes providing things people can do on their smart phones.

The Minnesota Vikings’ U.S. Bank Stadium now has a virtual reality (VR) experience in their museum where fans can compare their running and jumping skills to their heroes, and even try their hand at catching passes.

Meanwhile, the San Francisco 49ers have partnered with MYXR to create an augmented reality (AR) experience for their fans at Levi’s Stadium. This builds upon their previous excursions into AR with special AR trading cards and collector’s cups.

Some of these ideas aren’t even all that recent, though they are certainly cutting-edge. A great example of this is the Tampa Bay Lightning “smart jersey,” which the team started selling six years ago. It has a microchip sewn into the jersey so that season ticket holders who wear it to the game will get special discounts on merchandise.

Like practically every place else someone might buy tickets, sports venues are now using mobile/paperless ticketing. As Forbes reports, there are also now mobile apps that will provide a map of the venue so it is easier to get around, allow fans to order food from their seats, and even buy merchandise. These reduce line wait times and thus improve overall fan experience.

Fans today are looking for more interactive experiences. The days of fans just passively absorbing the game, the ads, and the boring monotony of long lines are long gone, and the teams that figure out how to create the best experiences from the time fans arrive at the gate to the time they leave the parking lot are going to attract more people into their stadiums.

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Building Stadium Experiences for Everyone

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At InfoComm 2026 in Las Vegas, Josh Barney, CEO of SEAT, discussed the evolving nature of stadium experiences. He emphasized the shift from sports-centric design to creating multi-purpose venues. This transformation aims to enhance audience engagement and cater to diverse entertainment demands.

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  • 02Audience engagement is a key focus in modern stadium development.
  • 03The shift is influenced by a need to cater to diverse entertainment preferences.

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USA’s perfect World Cup start and the business case behind the hype

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The US Men's National Team achieved a perfect start by winning its first two matches in the 2026 World Cup as one of its co-hosts. This success has significant implications for sponsorship opportunities, hospitality sectors, and B2B demand in the sports-entertainment industry.

  • 01USMNT's perfect start in the 2026 World Cup.
  • 02Positive impact on sponsorship opportunities.
  • 03Increased B2B demand in sports-entertainment.

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As World Cup arrives in the US, creator-access clauses reshape broadcast rights deals

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FIFA's broadcast strategy for the 2026 World Cup in the United States, Canada, and Mexico represents the most structurally complex rights package in the tournament's history. Deals now span over 220 territories, include a live-streaming partnership with YouTube, and formally embed creator access into rights frameworks for the first time. Meanwhile, Fox Sports' legacy deal — secured in 2015 for $485 million — has become what Observer describes as the broadcast bargain of the century, setting up dramatically higher price expectations in the next rights cycle.

  • 01FIFA secured broadcast agreements in over 220 territories, with a Dallas-based International Broadcast Centre distributing roughly 8,000 hours of additional non-live content, according to FIFA.
  • 02Fox Sports pays $485 million for US rights to a tournament Observer estimates is worth more than three times that figure — making it likely the last major sports broadcast deal secured at a deep discount.
  • 03FIFA's first-ever global creator programme and a preferred-platform deal with YouTube — allowing broadcasters to stream the first 10 minutes of every match plus select full games — mark a structural shift in how rights are packaged.

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