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Learning Loss and Transforming Education

Transforming Education is a moral imperative if we believe that a high-quality education is the birthright of every student. We must bring together a coalition of the willing to advance systemic changes in learning. Otherwise, we risk allowing this pandemic to set us back at a time when we have the resources and the means…

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Transforming Education is a moral imperative if we believe that a high-quality education is the birthright of every student. We must bring together a coalition of the willing to advance systemic changes in learning. Otherwise, we risk allowing this pandemic to set us back at a time when we have the resources and the means to leap forward and transform learning for every student.

Each month on DisruptED, Hosts Caesar Mickens Jr. and Ron Stefanski, will be exploring what a return to normal means for education.

Education remains one of the true game changers for those financially disadvantaged. Do we embrace new ways we deliver education across this country? Do we leverage new technologies to provide access and equity in ways previously not possible? How do we engage and impact student performance?

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Qweebi, already in 5,200 schools, raises $500K to win US districts

Qweebi, already in 5,200 schools, raises $500K to win US districts

Qweebi, a browser-based engineering and robotics platform for grades 3 to 8, raised a $500,000 seed round led by Inflection Point Ventures. Its 5,200-plus US schools came largely through teacher sign-ups.

  • 01Listed project run times range from 2 hours to 4.5 hours, so the schedule a STEM coordinator plans around depends on which project is picked, not the 2–3 hour headline.

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Corsair supplied Ball State University's Esports Center with 36 PCs, each with an Nvidia GeForce RTX 5070 Ti graphics card, 64 GB of memory and a 320 Hz display. The spec serves two kinds of users. Memory sized for Maya and Unreal Engine sits beside displays built for competitive play. Ball State says the upgrade gives students access to technology used in media production, animation and game development.

  • 01For a shared esports and media lab, let the heaviest course software set memory, and esports needs set the display and GPU.
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Oct 31, 2026

More EdTech companies are changing hands, at lower prices

More EdTech companies are changing hands, at lower prices

Edtech acquisitions reached 149 through August 2026, with four months of the year still to go. In Berkery Noyes’ data, the median disclosed revenue multiple fell from 2.3x to 1.3x, though deals above $160 million carried a median 5.9x in its historical sample.

  • 01Corum Group counted 149 edtech acquisitions through August 2026, and Berkery Noyes’ data shows the median disclosed revenue multiple dropped from 2.3x in the second half of 2025 to 1.3x in the first half of 2026.
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Oct 30, 2026

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