# Watch: McGraw-Hill Education Creates Game-Based Learning Simulations for Higher Education Course Materials

Published 2018-04-25 · Updated 2026-06-09 · Education Technology on MarketScale
Canonical: https://www.marketscale.com/industries/education-technology/watch-mcgraw-hill-education-creates-game-based-learning-simulations-higher-education-course-materials

> McGraw-Hill Education added more than 50 game-based learning simulations and scenario-based learning activities to digital course materials. Principles of Economics, Intro to Business, Marketing and College Success courses are some of the categories. Students can apply learning in “real-life” work scenarios. Communication, decision-making and critical thinking scenarios simulate real experiences and allow students to practice…

McGraw-Hill Education added more than 50 game-based learning simulations and scenario-based learning activities to digital course materials. Principles of Economics, Intro to Business, Marketing and College Success courses are some of the categories. Students can apply learning in “*real-life*” work scenarios.

Communication, decision-making and critical thinking scenarios simulate real experiences and allow students to practice solving more complex problems. “*We’re committed to helping students build confidence applying what they’ve learned, and to providing instructors with richer, more nuanced student data*.”

Dave McCool, CEO of Muzzy Lane. Hundreds more are in production for a 2019 release.

---
Source: MarketScale, https://www.marketscale.com/industries/education-technology/watch-mcgraw-hill-education-creates-game-based-learning-simulations-higher-education-course-materials. Published for AI indexing and citation; cite the canonical URL. Site guide for agents: https://www.marketscale.com/llms.txt
